The making of the Virtual Reality installation Ghost Weight Experience (2021). Now that the photographs are folded into the third dimension I make a pan how to animate them in their folds. I also do some analogue testing.
![](http://andreaartz.com/wp-content/uploads/2024/01/Character01-Sufraki-768x1024.jpg)
Afterwards the 3d photographs are modelled in a 3d software Blender or Cinema4d and animated in their folds.
![](http://andreaartz.com/wp-content/uploads/2024/01/RAKB4141.jpg)
![](http://andreaartz.com/wp-content/uploads/2024/01/CAHC6655-1.jpg)
The animated 3d files are imported into Unity gaming software. The final product is an interactive Virtual Reality Experience.
Watch the trailer for Ghost Weight Experience, Coleman Project Space 2021
![](http://andreaartz.com/wp-content/uploads/2024/02/GhostWeightExperience-videostill.AndreaGArtz-1536x1024.jpg)