The making of the Virtual Reality installation Ghost Weight Experience (2021). Now that the photographs are folded into the third dimension I make a pan how to animate them in their folds. I also do some analogue testing.
Afterwards the 3d photographs are modelled in a 3d software Blender or Cinema4d and animated in their folds.
The animated 3d files are imported into Unity gaming software. The final product is an interactive Virtual Reality Experience.
Watch the trailer for Ghost Weight Experience, Coleman Project Space 2021